

FarmsĬonnected fields are called farms and they don't score during the game.

The player who owns a monk in a completed monastery or cloister gets 9 points.Īfter completing a road, city or a monastery the followers used in the scoring are returned to their player's supply and can be used again on other tiles later. In case of the tie, they both scores the points.Ī monastery or cloister is complete when the tile it is on is completely surrounded by tiles. Note: When a completed road or city has more than one follower, then the player with the most thieves or knights scores all the points. Each shield or banner in the city gives the player 2 bonus points. There may be many segments in a city.Ī player who owns a knight in a completed city scores 2 points per tile used in the city. The player who has a thief on a completed road scores 1 point per tile used in completed the road.Ī city is complete when it is completely surrounded by walls and there are no gaps in the walls. There may be many segments along the road. If the scoring marker goes beyond 50, put the marker on its side to indicate that you now have more than 50 points.Ī road is complete once both ends of the road are connected to a crossroad, a city section, a monastery or the road loops onto itself. When a player scores points, he moves the scoring marker forward on the scoring track the number of spaces equal to the points earned. Note: If after placing a tile something get completed, it's immediately scored before the next player's turn. After, in clockwise order, the next player takes his turn, followed by the next one, etc. When a player has deployed all his followers, he continues to play tiles each turn.Ī player is never allowed to retake one of his followers from a tile, although they are returned when roads, cities or monasteries are finished. The player may not place her follower on a road, in a city or in a field if that section is connected to another tile where there already is a follower.The player must choose where to deploy the follower on the tile: thief on a road, knight in a city, monk in a cloister or farmer in a field.The player may only put it on the tile he just placed.The player must take it from his supply.The player may only place one follower on a turn.Placing New FollowersĪfter a player placed a tile, he may deploy one of his followers, using the following rules: In the rare circumstances where a drawn tile cannot be placed, the player returns the tile to the box and draws another tile. The new tile must be placed so that all road, city and field segments on the new tile match road, city or field segments on all abutting tiles (cloisters are always complete within single tiles)

The new tile cannot only be connected by a corner with a previous tile. The new tile must be placed with at least one edge abutting one previously placed tile. He must place that tile on the table according the following rules: Tutorial Video Placing Land TilesĪ player draws one tile of the face-down land tiles. The player's turn is now over and the next player (clockwise) can start his turn.
